Mass Effect: Andromeda takes place some 600 years after the events in the trilogy. Alien races from the Milky Way galaxy, including Humans, Asari, Krogan, Salarians, and Turians, dispatched several arks toward the Andromeda galaxy after discovering several suitable planets for new colonies using deep space scans based on Geth technology. After modeling your protagonist, male or female, and setting some very basic info in regard to the original trilogy, basically just setting whether Commander Shepard was a male or female, you start the game by being awoken from a 600 year cryosleep. Due to malfunction, your twin sibling (brother or sister, opposite of your character selected sex preference) didn't wake up and ended up in a comma. The arks have reached the Andromeda galaxy and it is time to visit those promised new worlds. However, it turns out that none of them is habitable as the climates changed in the last 600 years, some naturally, and some due to terraforming by an AI-like race of machines known as Remnant. Their technology is far beyond anyone else's, but their goal is unknown and other races you meet in the Andromeda galaxy all seem eager to unravel the mystery behind Remnant technology. Things didn't go as anticipated upon your arrival to Andromeda galaxy, and your father, the Pathfinder on your vessel, is tasked to find out new worlds that could be colonized. But after giving his life to save yours, you end up being the next Pathfinder and hope for mankind. Following the plan to regroup at Nexus station, which is basically a smaller version of Citadel from previous Mass Effect games, you find out that none of the other arks were heard of and that Nexus is in dire need of food and supplies - which initiated riot and fight among militia and other personnel. Not many are eager to put faith in you, being new and unrefined Pathfinder, but you are assigned a spaceship called Tempest, and a crew to help you search and explore uncharted new worlds.
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